DesignThe best games aren't the ones with the most space; they're the ones with the best rules.
The practice of designing around limitations rather than eliminating them. Half-court basketball can't replicate a full game, but smart constraints (like clearing the ball, the 4-point circle, etc.) create new forms of play the full format can't offer.
Good products don't fight their constraints; they make them features.
Designing around limitations rather than removing them, treating constraints as features that shape better outcomes.